![]() ![]() Some of them are instantaneous, many are ranged, and a few have significant amounts of charging time before they go off. Supers, which are always given such a huge emphasis in anime games, help differentiate the cast and add extra layers. There’s also a chase mechanic with a super dash that runs on a cooldown that you can use to get out of a combo (like a combo breaker, if you will). You can guard at the right moment to execute a “high-speed dodge” to avoid getting pummeled, then punish with a counter-attack. Standard fighter fare, yes, and while it seems like a surface-level button masher, playing online for just a few matches against capable opponents will straighten you out: there’s finesse involved, no doubt about it. Guarding and sidestepping work in tandem with the same button (with movement input). Holding down the attack button initiates a charged smash, and the exact same thing goes for the heavy attack button alongside a dedicated throw key. You can rapidly press a button to hit some cool-looking attacks, with the power to hold up or down on the analog stick to smash enemies into the air or onto the floor. The “rush system,” which is basically code for “auto-combo,” facilitates that. Spike Chunsoft isn’t as well-known as studios like Arc System Works when it comes to tactical fighting mechanics, but they’ve been putting in work for years crafting flashy brawlers. ![]() It’s not as mind-blowing or as high-stakes as, say, the anime-flavored Asura’s Wrath, and while a lot of the interactions are fun enough, Jump Force‘s real strength lies in wait in its combat system. You’ll take mission after mission, level-up your character in menial and significant ways, and occasionally view a cutscene that moves the plot along. So yeah, it’s a predictable and alright setup for what essentially amounts to a framework for a slugfest of a brawler. I can’t imagine the nightmare involved with wrangling up voices for this, but there you go. If you’re expecting an English dub, you’re out of luck. That’s basically it as you fly through the tame, low-energy storyline. Those all play into the three story teams led by Goku, Luffy, and Naruto. Your avatar is based around three schools of fighting: Dragon Ball (martial arts), One Piece (pirate style) and Naruto (swift ninja movements). After customizing your character you subsequently join up with “Jump Force,” an organization comprised of popular Shonen Jump characters (42 playable in all) and original creations from Akira Toriyama. Here’s the gist: you, a player character and innocent bystander in an attack against a major city by Dragon Ball big bad Frieza, have been granted superpowers to help stave off the assault. Jump Force isn’t one of those projects that elevates itself above the framework of a brawler, but it isn’t just pure pageantry either. Most of it is squandered in favor of style over substance, but every so often a developer will surprise us. There’s so much raw potential for games based around anime. Rock the dragon, and the Gum-Gum Fruit, and…
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